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ParticipantsList

Page history last edited by PBworks 13 years, 4 months ago

Participants

 

  1. Participants
    1. Florian 'Floyd' Mueller
    2. Stefan Agamanolis
    3. Patrick Baudisch  
    4. Ioannis Pavlidis
    5. Konstantinos Kazakos
    6. Yuichi Fujiki
    7. Yuichi is a first year Ph.D. student in the Computer Science Department of the University of Houston. He is currently a member of the Computational Physiology Lab under the supervision of Professor Ioannis Pavlidis. He received his masters degree in Informatics from Graduate School of Kyoto University. Later he had 4 years of work experience in NEC Japan. Yuichi’s research interests include ubiquitous physiology, human-computer interaction, and body sensor networks. His passion is rock climbing.      
    8. Amaya Becvar
    9. Regan Mandryk
    10. Regan is an NSERC Postdoctoral Fellow in the Faculty of Computer Science at Dalhousie University. Her multidisciplinary background merged in her Ph.D. topic on using physiological data to model a user's emotional experience when interacting with play technologies. Regan has been interested in using emerging technologies to facilitate real living, including supporting social interactions and encouraging healthy living. She is pursuing this work through the ubiquitous gaming community, where she has co-organizing 4 workshops, guest-edited a special issue of PUC, and published a survey paper on pervasive games.
    11. James Fogarty
    12. James is an Assistant Professor in the Department of Computer Science & Engineering at the University of Washington. I am broadly interested in Human-Computer Interaction, User Interface Software and Technology, and Ubiquitous Computing. My research focuses on developing, deploying, and evaluating new approaches to the human obstacles surrounding the widespread adoption of ubiquitous and intelligent computing technologies.
    13. Taj Campbell
    14. Taj is a student in the Department of Computer Science & Engineering at the University of Washington. He is interested in a variety of Human-Computer Interaction fields including Ubiquitous Computing and the application of game design techniques to everyday applications. Currently, he is working with James Fogarty to apply game design techniques found in online RPGs to fitness applications.
    15. Anton Nijholt
    16. Wendy Powell
    17. Brian K Smith
    18. A.J. Brush
    19. Dan Morris...    
    20. Sung-Jung Cho
    21. Lori Malatesta

 

Florian 'Floyd' Mueller

 

 

Floyd's current interest is in interfaces that deliberately require intense physical effort to facilitate social connectedness between remote participants. He has designed exemplary systems under this theme such as Breakout for Two (together with Stefan Agamanolis), Airhockey over a Distance, Push’N’Pull, Jogging the Distance and Table Tennis for Three.

 

Please call me Floyd.

exertion_interfaces_extended_abstract.pdf

Stefan Agamanolis

 

Stefan was a founding research director at Media Lab Europe, Dublin, Ireland. There he led the Human Connectedness group, an interdisciplinary team that explored the future of human relationships as mediated by technology. He worked with Floyd on an exertion interface game called Breakout for Two. Currently he is Chief Executive of Distance Lab, a new hybrid academic/industry research laboratory for distance-reducing technologies that he developed in Scotland.

 

Please call me Stefan.

exertion_interfaces_extended_abstract.pdf

Patrick Baudisch

 

 

Patrick is a research scientist in the field of human-computer interaction at the Adaptive Systems and Interaction Research Group at Microsoft Research, as well as an Affiliate Assistant Professor in Computer Science at the University of Washington. His latest class was on input device design in the industrial design department. Patrick's focus is on interaction techniques that help users interact with very large displays and visualization techniques that allow users to view large documents on small screen devices. His latest gadget is called soap.

Here is my presentation slide deck.

Eight_New_Input_Devices_Eight_New_Ways_to_Move.pdf

Ioannis Pavlidis

 

Ioannis is the founder and director of the Computational Physiology Lab and the Eckhard-Pfeiffer Professor of Computer Science at the University of Houston. His interests are on monitoring and acting upon physiological information gathered continuously and unobtrusively. He worked with Jim Levine to obtain stress signatures from the face through imaging means (Nature 2002) and with Justin Starren to apply them on software usability studies (CHI 2005). His latest research is on the development of a behavioral framework to battle obesity trends. The framework is based on competitive gaming fueled by data logged by wearable physiological sensors. The so called NEAT-o-Games promote mild but sustained physical activity. Ioannis’ latest class is on Body Sensor Networks.

 

 

Please call me Yanni.

NEAT-o-Games.pdf

Konstantinos Kazakos

 

Kostas is a first year Ph.D. student in the Computer Science Department of the University of Houston. He is currently a member of the Computational Physiology Lab under the supervision of Professor Ioannis Pavlidis. He received his 5 year Diploma in Electrical and Computer Engineering from the Technical University of Crete, Greece in July 2006. Kostas’ research interests include ubiquitous physiology, human-computer interaction, and body sensor networks. His passion is mountain climbing.

 

 

Please call me Kostas.

 

 

NEAT-o-Games.pdf

Yuichi Fujiki

 

Yuichi is a first year Ph.D. student in the Computer Science Department of the University of Houston. He is currently a member of the Computational Physiology Lab under the supervision of Professor Ioannis Pavlidis. He received his masters degree in Informatics from Graduate School of Kyoto University. Later he had 4 years of work experience in NEC Japan. Yuichi’s research interests include ubiquitous physiology, human-computer interaction, and body sensor networks. His passion is rock climbing.

 

 

 

NEAT-o-Games.pdf

Amaya Becvar

Amaya is a Ph.D. candidate in Cognitive Science at the University of California, San Diego. Her advisors are Jim Hollan and Edwin Hutchins, co-founders of the Distributed Cogntition and Human-Computer Interaction Laboratory. Amaya's Ph.D. dissertation is an ethnography-for-design study looking at the the role of the body in professional education in dentistry, and how video blogging technology transforms the way students learn to be expert practitioners. As a former college athlete, and now a certified aerobics instructor, Amaya has always had great interest in the mechanics of the human body. In the future, Amaya would like to participate in the research and design of interfaces that integrate with humans as complete, embodied beings; interfaces that encourage us to take care of ourselves holistically.

 

Bringing_The_Body_Into_Interface_Design.pdf

Regan Mandryk

 

Regan is an NSERC Postdoctoral Fellow in the Faculty of Computer Science at Dalhousie University. Her multidisciplinary background merged in her Ph.D. topic on using physiological data to model a user's emotional experience when interacting with play technologies. Regan has been interested in using emerging technologies to facilitate real living, including supporting social interactions and encouraging healthy living. She is pursuing this work through the ubiquitous gaming community, where she has co-organizing 4 workshops, guest-edited a special issue of PUC, and published a survey paper on pervasive games.

 

Inspiring_Physical_Activity.pdf

James Fogarty

 

James is an Assistant Professor in the Department of Computer Science & Engineering at the University of Washington. I am broadly interested in Human-Computer Interaction, User Interface Software and Technology, and Ubiquitous Computing. My research focuses on developing, deploying, and evaluating new approaches to the human obstacles surrounding the widespread adoption of ubiquitous and intelligent computing technologies.

 

Everyday_Fitness_Applications.pdf

 

Taj Campbell

 

Taj is a student in the Department of Computer Science & Engineering at the University of Washington. He is interested in a variety of Human-Computer Interaction fields including Ubiquitous Computing and the application of game design techniques to everyday applications. Currently, he is working with James Fogarty to apply game design techniques found in online RPGs to fitness applications.

 

Everyday_Fitness_Applications.pdf

Anton Nijholt

Anton is professor at the Human media Interaction research group of the University of Twente, Enschede, the Netherlands. His main interests are ambient intelligence, multimodal interaction, virtual reality and entertainment computing.

 

bodily_interaction.pdf

Wendy Powell

Wendy is a PhD student in the Department of Creative Technologies at the University of Portsmouth in the UK. She has degrees in Chiropractic and in Computing, and is currently researching the use of treadmill interfaces in virtual rehabilitation.

 

 

A_Treadmill_Interfaced_To_The_Virtual_World.pdf

Brian K Smith

Brian is an associate professor at Penn State University in the Colleges of Information Sciences & Technology and Education. His research examines ways that pervasive/ubiquitous computing can enhance human learning and performance outside of schools and other formal educational settings.

Exertion_Interfaces_For_Health.pdf

A.J. Brush

 

A.J. is a researcher in the VIBE group at Microsoft Research. I enjoy investigating how technology can help people and groups with everyday problems such as too much email, family scheduling, or not enough exercise. I feel the need every day for more fun and physical ways to get my work accomplished.

Exertion_Interfaces_In_The_Workplace.pdf

Dan Morris...

 

 

...is a researcher in the VIBE group at Microsoft Research, with broad interests in physical interfaces and novel input devices, ergonomics, haptics, brain-computer interfaces, and interfaces for music composition.

Exertion_Interfaces_In_The_Workplace.pdf

Sung-Jung Cho

 

Sung-Jung is a researcher at Samsung Advanced Institute of Technology (central research of Samsung). His research interest includes intelligent HCI, sensor-embedded intelligent devices, input devices for hand-held computers, and machine learning algorithms. In 2004, he developed one-button gesture-understanding remote controller for TV and DVDs with inertial sensors. Since 2005, he has worked for motion-understanding cell phones with the interaction of tilting and shaking devices, and drawing trajectories in the air. His team has commercialized about 10 Samsung cell phone models world wide with the features. These days, he has studied natural interface for digital TV.

 Motion-based interaction for handheld devices.pdf 

Lori Malatesta

 

Lori is a Phd candidate in HCI and a member of the Image, Video and Multimedia systems lab in the National Technical University of Athens. Her work is focused on affective interaction in virtual environments and expressivity synthesis of virtual personalities.

 

   chi2008_malatesta_final.pdf

 

 

 

 

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